Most weapon vendors will often have some available, boxes of surplus 5.56 (250 rounds per box!) are quite commonly available in Goodsprings, Primm and Novac.223 ammo is commonly sold, and in large quantities by by Alexander at the 188, the Vendortron at Gun Runners, Contreras at Camp Mccaran and travelling merchants. The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find his assailant and uncover the secrets of the enigmatic ruler of New Vegas. Fallout: New Vegas; Hotkey Ammo Glitch. (E.g, 12.7mm in a 9mm gun), but it means that all the ammo lying around can be used in other things (5.56 suddenly provides a lot of cheap ammo for an anti matteriel rifle) That's the first thing I did. But you can only fire one round at a time. This talk page is only for discussing improvements to the page '5.56mm round (Fallout: New Vegas)'. It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.
For an overview of 5.56 rounds throughout the Fallout series, see 5.56 round. |
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5.56 round is a ballistic ammunition type in Fallout 76.
- 2Characteristics
Background
The 5.56x45mm round is a rifle cartridge derived from the .223 Remington, originally developed for the M16 service rifle of the United States Army.[1][2] It is a rimless, bottleneck cartridge that offers tremendous wounding potential under the right condition. Its performance and popularity among military forces endures despite the Great War: By 2287, it has served Americans for over two centuries, from the United States Army to the New California Republic Army.
Characteristics
Weapons using this ammunition
Crafting
Components | Requirements | Products |
---|---|---|
1 Gunpowder 12 Steel | 20 5.56 Round |
The above template is generated from Template:F76 co Tinkers Ammo 556. For corrections, edit the target template.
Locations
References
- ↑Vault Dweller's Survival Guide p.5-17: 'Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round.'
- ↑Fallout Official Survival Guide p.119: '.223 Full Metal Jacket (FMJ): This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round.'
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Fallout New Vegas 5.56 Ammo
This talk page is only for discussing improvements to the page '5.56mm round'. It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.
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That's odd, I'm swimming in thousands of rounds of ammo. The only guns that I don't have 4 digit ammo in are the .308, .38, and .44 - of which I have 3 digits worth.
This is still an RPG world at heart, you just need to explore and not blast at everything that moves with hundreds of rounds.
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I second the above comment; I'm drowning in ammo. But I don't use Assault Rifles much, mostly just Hunting Rifles and Combat Shotguns.Adamv 16:32, 3 December 2008 (UTC)
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Yeah I kind of disagree with this, playing before Vault 87 in the Capitol Building I actually had somewhere around 930 rounds of 5.56. I especially dont see how .32 is more common than 5.56. While I dont go through .32cal as fast as 5.56 I still have to periodically restock it, while I dont have the same problem with 5.56. Even with that said, I dont think that this game is really about having massive piles of ammo to slaughter your enemies. If anything, I would say that there's an overabundance of 5.56.
Fallout New Vegas 5mm Ammo Id
That and imo the availability of 5.56 really changed after Waters of Life. (Tarik 03:26, 5 December 2008 (UTC))
For me, 5.56 was scarce in the early part of the game. But once I hit the Metro tunnels under the D.C. ruins, and started attacking Raider and Talon Merc camps all over the map, I began to score. Note that I did not bother to trade with the Outcasts, nor did I use the Assault Rifle much. I also didn't visit Merchants or Traders every three days.--Brian ranzoni 19:51, 26 April 2009 (UTC)
In my first character, I stockpiled 5.56 until level 15-16, when I had about 900 rounds. Then for my second character, I bought whatever 5.56 rounds I found from whatever vendor. I noticed that Flak and Shrapnel tend to carry relatively large amounts (bet. 50-100, one time over 400) of 5.556 rounds. --Azncutthroat 02:36, 20 May 2009 (UTC)
I have currently 4876 rounds of 5.56 ammo, i have been stockpiling ammo since level 3, im level 18 now.Sniper4hire22 04:26, 27 June 2009 (UTC)
LOL. I have about 210,000 rounds of 5.56 ammo. Go to my user page and see the glitch to get unlimited rounds.--Chipgambino 20:44, October 20, 2009 (UTC)
yeh, tell me about it
regarding the message above me, i know what u mean, i used operation anchorage glitch for unlimited ammo, currently have 5,643,987 5.56mm ammo, lol, then i used the same glitch to get 5m 5mm ammo 2, tht +the minigun thts unlimited use from operation anchorage(gotta pickpocket one of the power soldiers)then i got only about 3k 308 cal ammo so i could use unlimited exp thing at end of the sim to get to lvl 30, truely an epic download, not to mention getting any ammo i want since i got the pitt 2, downloads ftw!Toolazytomakeaaccount 21:03, October 20, 2009 (UTC)
5.56 Surplus Ammo
why is the surplus 5.56 actually better than standard, and acts as though your weapon is in better condition? is this a glitch, or just an homage to how durable assault rifles are?
x3 condition means that it deteriorates 3x as fast, unless you mean the .223 'surplus'(listed in wiki as such) which deteriorates 20% slower...The damage bonus might be a 'homage' to how bad ammo tends to do more damage to everything in general.(The gun itself, etc..) 15% more damage for 3x condition loss is horrible. You can just take the Built to Destroy trait if you want damage for condition. I would NOT use this ammo unless I somehow run out of normal ammo.
Any references that x3 CND means 3 times condition loss and not 3x your current condition (i.e. 25% becomes 75%)? I keep telling people it's condition loss but have no references to prove it.
- Whilst I have no written proof, go fire off a few clips of surplus ammo with the All-American rifle, you can see the weapon condition deteriorate rapidly. --Webley 04:56, October 29, 2010 (UTC)
No article for the .223?
I cannot find a game article for the .223 round. Could someone point me in that direction or do we need to make a new article? {{SUBST:Signatures/YuriKaslov}} 17:20, January 2, 2011 (UTC)
- .223 FMJ. NittyTok. 17:29, January 2, 2011 (UTC)
- I meant for the new vegas .223. 17:43, January 2, 2011 (UTC)
- 5.56mm round (Fallout: New Vegas). NittyTok. 17:54, January 2, 2011 (UTC)
Someone needs to fix the link from the .223 page to make it link to nittys 5.56 page it is a very hard to find page.--Atlas Lied! 22:12, April 30, 2011 (UTC)