Doom Custom Sky Textures

Doom Custom Sky Textures

  1. ZDoom • View Topic - How To Add Custom Sky Textures?
  2. Sky Never Changes In Doom II
  3. See Full List On Doomwiki.org

Skybox

ZDoom • View Topic - How To Add Custom Sky Textures?

If you have played Unreal than you know how impressive the sky can become when a skybox is used. The ZDoom skybox is similar to the Unreal type of skybox and is quite impressive. Figure 1 illustrates a sample skybox. Although it is a bit hard to see in the picture, the sky has both a foreground and background mountain range that makes the scene very three dimensional.

Not only does a skybox look great, it is quite easy to make as well. The sample wad, skybox.wad illustrates the use of the skybox.

Info Source: Various Doom 2 textures Count: 69 Palette: Custom Format: TX markers Anims/Switches: Yes, ZDoom compatible Description: A set of textures of a black & green themed style that I used for a few maps that I think other people may like. Need help with Sky textures in Doom builder. I'm trying to make a map in Doom builder, but It only lets me use FSKY1, I understand it changes on different levels, for example it might be the city skybox on map 18, but I want to use different skyboxes on my FIRST map. 'svskyname sky' 'save ' 'load ' thanks #10. Mar 30 @ 11:36am. Im pretty sure they are using Map Retexturizer because you can change skyboxes/map textures using Map Retexturizer If this helps, Thank me I would love to help people's problems:D #11 Showing 1-11 of.

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Figure 2 shows a typical setup.

In Figure 2, the first mountain range is a Hexen sky texture that has a transparent top portion. This allows the texture on the walls of the skybox sector to show through, giving a nice 3D effect.

Sky - The Doom Wikia - Doom, Doom 2, Doom 3, and more

The skybox itself is a hidden sector that has a Skybox thing (9080). The position and facing of the Skybox thing will be the position of the sky in the playable sector. The Skybox thing takes one parameter that specifies the visibility of the skybox.

Doom Custom Sky Textures

Skybox visibility is controlled independently of the rest of themap (which is controlled by the cvar r_visibility). The visibility used for this thing is four times the corresponding value of r_visibility. So to use the standard visibility of 8, set the first argument to 32.

Leave the 9080 thing's TID as 0 to make it the default sky for the level. If you give it a non-zero TID, then you also need to use a 9081 thing in any sectors that you want to use that skybox. The 9081 thing's first argument should match the TID of the desired 9080 thing. This allows a single level to have multiple skies.

Sky Never Changes In Doom II

If you use a 9081 thing with a first argument of 0, then its sector will use the standard sky texture instead of a skybox, even if you set a default skybox for the map.

If you have noisy things inside the skybox (such as projectiles), you can place a 9082 in the skybox's sectors to prevent things from making noise.

See Full List On Doomwiki.org

Sources

ZDoom reference by Marisa Heit.